The rationale for the basis of gamified learning is that adding elements from games to learning activities creates a sense of immersion in a way similar to what happens in games. This leads people to believe that by adding game mechanics to the design of the learning process, we can engage learners in a productive learning experience(Dichev&Dicheva, 2017).

For example, the game Minecraft. Minecraft is a three-dimensional game in which players can freely create buildings, just like Lego pieces together. During the construction process, people can give full play to their imagination and hands-on ability to build majestic buildings. And multiplayer online play can enhance people’s team awareness and communication skills. My world has a high degree of freedom. People must continue to explore through learning to achieve their small goals, so from another perspective, people can exercise their learning ability.

Just like the video, people can build different houses according to their own creativity. The construction and understanding of three-dimensional space will be improved, mainly three-dimensional composition, space allocation and construction, and the understanding of space size. Some architectural styles can also be referred to. Make people interested through games, which is very helpful for architecture majors.

Bibliography:

Dichev, C., Dicheva, D. Gamifying education: what is known, what is believed and what remains uncertain: a critical review. Int J Educ Technol High Educ 14,9 (2017). https://doi.org/10.1186/s41239-017-0042-5