EDCI 337

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Assessment

This week, I learned about the types of assessments. There are two main types of assessments, one is Formative Assessments and the other is Summative Assessments.

Summative Assessments are mainly in the form of passing mid-term or final exams. This method is very intuitive and can directly evaluate whether the answer is right or wrong. Evaluate what students have learned based on scores. But this method also has some drawbacks. Summative Assessments will not provide learners or teachers with any feedback about the learning process that has taken place, but a summary result. The lack of opportunities to apply new learning and receive formative feedback hinders students’ learning abilities. Students may get bad grades due to nervousness or mistakes, but this does not deny the students’ efforts during this time. Formative Assessments and summative assessments have different purposes. Formative assessment captures the learning in the process in order to identify gaps, misunderstandings, and evolving understanding before the summative assessment. Formative assessment can take many forms, such as informal questions and practice tests. Formative assessment allows students to practice skills or test knowledge without the pressure associated with performance. This method allows students to discover their own problems and change them in time during the learning process. I think Formative Assessments and Summative Assessments should be used together so that we can judge the students’ learning situation in an all-around way.

Bibliography:

What is Active Learning? (n.d.). Queens University – Teaching & Learning. Retrieved March 12, 2021, from https://www.queensu.ca/teachingandlearning/modules/active/04_what_is_active_learning.htm

Principles of Learning and Augmented Reality

AR technology applies virtual information in the real environment through computer technology and superimposes single or multiple virtual objects on the same screen in real-time to form a 3D image picture that can be experienced interactively, which brings users more real experience and feeling than other technologies. AR technology integrates a number of new technologies and new methods, and its main features are: first, the information integration between the real world and the virtual world; second, real-time interactivity; third, adding virtual positioning objects to the three-dimensional space.

Multimedia learning can be defined as a form of computer-aided instruction that uses two modalities concurrently. This means learning through the combined use of visuals (through pictures, animations, text, and videos) and audio (through narrated voiceover). The science has been well established that visual elements such as images are far more effective for learning compared to text alone(DeBell,2019).

AR technology can complement animation technology and play a huge role in the teaching field. For example, the 3D model building technology using three-dimensional animation can be imported into AR applications; dynamic 3D models can display knowledge points in all directions and three-dimensional vividly. These are more interesting than the simple three-dimensional model or two-dimensional plane animation. In the pre-production process of AR, the knowledge of the character or scene design in the early stage of animation can also be applied, so that the scene and character model presented by the AR program can be more easily accepted by users, and the interest and appreciation are greatly increased.

Bibliography:

DeBell, A. (2019, December 11). How to Use Mayer’s 12 Principles of Multimedia Learning. Water Bear Learninghttp://waterbearlearning.com/mayers-principles-multimedia-learning/

Active and Passive Learning: Game-Based Learning

The rationale for the basis of gamified learning is that adding elements from games to learning activities creates a sense of immersion in a way similar to what happens in games. This leads people to believe that by adding game mechanics to the design of the learning process, we can engage learners in a productive learning experience(Dichev&Dicheva, 2017).

For example, the game Minecraft. Minecraft is a three-dimensional game in which players can freely create buildings, just like Lego pieces together. During the construction process, people can give full play to their imagination and hands-on ability to build majestic buildings. And multiplayer online play can enhance people’s team awareness and communication skills. My world has a high degree of freedom. People must continue to explore through learning to achieve their small goals, so from another perspective, people can exercise their learning ability.

Just like the video, people can build different houses according to their own creativity. The construction and understanding of three-dimensional space will be improved, mainly three-dimensional composition, space allocation and construction, and the understanding of space size. Some architectural styles can also be referred to. Make people interested through games, which is very helpful for architecture majors.

Bibliography:

Dichev, C., Dicheva, D. Gamifying education: what is known, what is believed and what remains uncertain: a critical review. Int J Educ Technol High Educ 14,9 (2017). https://doi.org/10.1186/s41239-017-0042-5

Models for Media Selection & Working With Video

The SECTIONS model is an application framework that educators can use to evaluate the effectiveness of applying a certain technology in their classrooms. SECTIONS specifically refers to 8 different areas: Students, Ease of use, Costs, Teaching & Media, Interactivity, Organizational issues, Networking, and Security & Privacy.

Inquiry, creative thinking, and digital literacy are becoming more and more important in the classroom, and they play an increasingly important role in education. Therefore, as an educator, one must realize the importance of integrating digital technology into the classroom. Using the SECTIONS model can help guide teachers, because it aims to “facilitate decision-making in the choice of technology at the strategic and tactical levels, and help determine the most appropriate balance in a particular technology between different media” (Bates & Poole, 2003).

I found that many of my former teachers obviously used SECTIONS. Teachers use PowerPoint online to teach. Teachers often interact with students and discuss problems together. At the end of each semester, each course has a questionnaire that allows students to put forward their opinions, and teachers can change some teaching methods based on these opinions.

Bibliography:

Bates, A. W., & Poole, G. (2003). Effective Teaching with Technology in Higher Education: Foundations for Success. Jossey-Bass, An Imprint of Wiley. 10475 Crosspoint Blvd, Indianapolis, IN 46256.

Strategies for Using Multimedia Technology Within Teaching and Learning

This week I learned SAMR model, which is a framework created by Dr. Ruben Puentedura that categorizes four different degrees of classroom technology integration. The letters “SAMR” stand for Substitution, Augmentation, Modification, and Redefinition. The SAMR model was created to share a common language across disciplines as teachers strive to personalize learning and help students visualize complex concepts. The SAMR Model can be especially powerful during remote and blended learning when integrated classroom technology makes teaching and learning a more seamless experience for educators and students.

Sketchnoting is a form of note-taking, but compared with typical note-taking, it involves more visual effects, so it is the “sketch” part. Add the whole idea behind The sketches in the notes can dig into certain parts of your brain. If you only use words to explore ideas, these parts will be dormant. Use text and visual effects while taking notes. The combination of the two is the most powerful.

Hamilton, Rosenberg, and Akcaoglu(2016)found that there are ways to further refine and clarify the SAMR model. First, they suggest modifying or extending the SAMR model to make it context-sensitive. They also suggested redesigning the classification format of the SAMR model to take into account the dynamic nature of teaching and learning using technology. Finally, contrary to what the SAMR model implies, they believe that technology integration is neither an educational goal nor sufficient to improve learning outcomes.

Bibliography:

Hamilton, E. R., Rosenberg, J. M., & Akcaoglu, M. (2016). The Substitution Augmentation Modification Redefinition (SAMR) Model: A Critical Review and Suggestions for its UseTechTrends60(5), 433-441. https://doi.org/10.1007/s11528-016-0091-y

Creating Multimedia Learning Artifacts: Infographics

This week I learned how to take screenshots and create multimedia content.

First of all, I know Five Principles for Reducing Extraneous Processing. They are the Coherence Principle, Signaling Principle, Redundancy Principle, Spatial Contiguity Principle, and Temporal Contiguity Principle. Next, I learned about Three Principles for Managing Essential Processing. These three principles include Segmenting Principle, Pretraining Principle, and Modality Principle. These principles are helpful for how to take screenshots to create multimedia content. I thought about these principles when I took the video, and I tried to abide by these principles as much as possible.

When I watched youtube videos, I found that some of the edited videos were not very long, and the extra content was deleted while editing, which made the theme of the video stand out and saved the viewer’s time. I also found that if editors combine two videos together, there will often be transition effects, which makes the video look very coherent. I think Coherence Principle, Coherence Principle, and Segmenting Principle are suitable for PowerPoint presentations in classrooms or face-to-face business meetings. In the PowerPoint presentation, the speaker needs to highlight his topic, and according to the Coherence Principle, irrelevant materials should be excluded. According to the signal principle, some keywords can appear in PowerPoint, these words can let the audience directly understand the content, can also remind the speaker, let the speaker continue to speak. According to the Segmenting Principle, PowerPoint is divided into several parts and presented to the audience separately.

Bibliography:

University of British Columbia: Cognitive Theory of Multimedia Learning

Assignment 3: Core Multimedia Skills

Multimedia is a form of communication that combines different content forms (such as text, audio, images, animation, or video) into a single interactive presentation. Unlike traditional mass media, traditional mass media has almost no user interaction, such as Printed materials or audio recordings. Popular examples of multimedia include video podcasts, audio slideshows, and animated videos. In this course, I found that when using multimedia elements to present content, the learning experience will increase a lot. According to the theories learned in class, when we use multimedia teaching, we need to use simple and intuitive content to make it easier for viewers to remember the content. Driscoll & Carliner (2005) pointed out that “design is not just a process; the process and the resulting products represent a mental framework.”

When I was editing the video at the beginning, I edited all my operations and everything not related to the video. Later, based on the five principles for reducing extraneous processing, I made a series of adjustments. First of all, I added text at the beginning of the video, which allows the audience to know directly what the video wants to express and highlight the theme of the video. So I recorded a black screen video and added the text to the beginning of the video. Next, in the original video, the referee’s reaction appeared many times during the dance, which interrupted the fluency of the dance. According to the principle of coherence, I edited the part of the referee’s response so that the dance can be connected and the whole dance is more coherent. In the original video, because I accidentally touched the mouse, a progress bar appeared. In the upper right and lower right of the video, there are texts that are not related to dance, which affect the viewing experience of the audience. According to the signaling principle, dance is the focus. I covered the text that appeared in the video and the prompts that appeared due to my operation and edited things that had nothing to do with the dance. According to the principle of redundancy, I deleted the comments from the audience and the referees, highlighting the key point of the dance, and shortening the time of the video. I kept the translation of the lyrics, which can make the audience understand the dance better.

BEFORE:

AFTER:

Creating Multimedia Learning Artifacts: Infographics

This week I learned how to make posters on canva. This is the first time I have made a poster and it has brought me a whole new experience. In making the poster, we can choose some suitable pictures as the background according to the theme. This is very simple, we only need to enter the picture we want to search in the search bar, and a large number of photos will be displayed. Most of the photos are free to use. We only need to left-click and hold the image and drag it to the desired position, and then we can use the handles around the edge of the image to adjust its size to fit the space in the poster, and Canva will automatically gray out any image area outside the poster area. Finally, we can edit the text, change the word to the poster design, and change the color. In general, making posters on canva is very simple and convenient.

Making posters can be seen as a multimodal form. “Multimodality is a theory that looks at how people communicate and interact with each other, not only through writing, but also through speech, gestures, gaze, and visual forms” (Kress, 2001). The poster made shows the content you want to express in a simple and clear way through the combination of pictures and text. The viewer visually communicates with the poster making, generating interest in the event.

Reference:

Kress, Gunther R., and Theo Van Leeuwen. Multimodal discourse: The modes and media of contemporary communication. Vol. 312. London: Arnold, 2001.

Dual Coding Theory

When I was in economics class, the teacher asked us to have a class discussion and learned about other people’s different views on the problem. I think this method is very interesting and helpful. First of all, everyone has their own ideas. It is interesting to understand different ideas. In addition to that, because you may miss some knowledge points when thinking about the problem alone, it will be easier for everyone to discuss and solve the problem together.

Through reading this week, I learned that “the Dual Coding theory assumes that both visual and verbal information are used to represent information. Visual and verbal information are processed differently in the human mind and go through different channels. Some experimental studies seem to show that by combining information from visual and verbal channels, learners can remember more than just using one channel or overloading one channel.”(Mayer, 2005). Before that, when creating PowerPoint presentations, I often only entered some keywords. These words are used to connect the content of the next speech. And after I know “Dual Coding”, I will search for some pictures, tables, and videos related to the topic of my speech to enrich my presentation. I hope to impress my audience and remember more of the content in my presentation.

Reference

Mayer, R. E. (2005). The Cambridge Handbook of multimedia learning. University of Cambridge.

Mac Mahon, C. (2013). Dual Coding Theory & Multimedia Learning[Mp4]. http://vimeo.com/57440483

My experiences with multimedia and online learning

Due to the pandemic, I have been studying online for more than a year. And zoom is my main class software. Zoom is very convenient to use, and students can easily interact with teachers and classmates. Teachers can also conveniently attend classes and impart knowledge. Zoom can also divide into groups, allowing students to conduct group discussions to deepen their understanding in class. In this way, I gained knowledge from the exchanges with teachers and classmates. There are many advantages of online learning. For example, online learning is convenient. Some courses have record lectures, and when you get confused about some points, you can watch these videos repeatedly to understand. In addition to that, online learning can enable people to save time. When you are in class, the teacher may repeat some problems you already know in order to take care of all the students. In online learning, you can skip the questions you already know and focus on the ones you don’t know. This saves a lot of time. However, there are also disadvantages to online learning. Online learning can not better communicate with teachers, lacks face-to-face practical operation skills. Online learning content is basically completed alone, there is a partial lack of interpersonal communication. Moreover, online learning is even more lacking in interaction, unable to achieve interactive learning between students, and the mastery will not be very comprehensive. 

zoom-logo-laptop-9780

Finally, I look forward to learning to use more multimedia for interaction to help my future study.

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